Cocos2D is an awesome 2D iphone game engine, it’s just really really good and the code inside is nicely organized. However, to a beginner using Cocos2D it would seem that it does not work with UIKit based applications, this impression is largely Cocos2D’s fault. I recently started a new game, and my plan is to [...]
Posts Tagged ‘uikit’
Reading / Creating XML in iOS
By admin in UncategorizedAs I’ve mentioned previously, this blog serves as a kind of social-bookmarker, and exist somewhat in order for me to chronologically log my learning experience with iOS programming. So not everything I post is always a how-to or a tip, but sometimes I will share something which I read that I found useful that people [...]
Tags: cross-post, howto, uikit
Post-A-Day #2-Nib Aware View
By admin in UncategorizedApple recommends that if you have one screen, you have one instance of UIViewController, in there documentation “View Controller Programming”. If you want to divide a single screen into multiple areas and manage each one separately, use generic controller objects (custom objects descending from NSObject) instead of view controller objects to manage each subsection of [...]
Tags: howto, Interface-Builder, post-a-day, uikit
Post-A-Day #1 – Custom UINavigationbar background
By admin in UncategorizedThe idea of the iphone is that it has a nice universal feel across applications, that’s a benefit to everyone involved. For example, if Apple later decided they’re tired of blue gradients – and your app uses doesn’t try to circumvent the built in look and feel – your app is 100% future proof. It [...]
Tags: cross-post, post-a-day, snippet, uikit