Posts Tagged ‘obj-c-runtime’

January 30, 2011 1

Cocos2D Forced Kerning

By admin in Uncategorized

In Cocos2D you display text, any number of ways. A popular method for displaying text is to use BitmapFont, that is – a font created in a program which outputs two files. A bitmap (say a png for example), and a plain text ‘.fnt’ file, containing information regarding where each character is in that file. [...]

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