Posts Tagged ‘iphone development’

September 3, 2010 0

Consicely animate an object along a path sensitive to time.

By admin in Uncategorized

For a project that I am currently working on I needed to animate an object along a path. The path is recorded as the user moves their finger over the phone over time. If they move slowly from A to B, then when I recreate their movement I have to move slowly. The other added [...]

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August 11, 2009 0

When to use dot notation?

By admin in Uncategorized

In Objective-C from my understanding. [NSOnedayInstancedrink drink:*Beer]; Is the same as: NSOnedayInstancedrink.drink = *beer Why the difference, well from what I’ve been reading, you want to use a @property versus bracket notation in these use-case scenarioes: * Use @property to declare the state exposed by your objects. * Use dot notation to get and set [...]

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August 11, 2009 0

OpenGL ES from the ground up

By admin in Uncategorized

If you’re like me – your primary motivation for learning some of this stuff, is to make visual things. So learning Actionscript was easy and fun because of the instant gratification you receive from working from an inherently visual system. So this set of tutorials I stumbled across seems great, OpenGL ES from the ground [...]

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August 6, 2009 0

Gravity Tutorial for iphone

By admin in Uncategorized

This guy is a really big name in the flash community. He’s competent and he really likes teaching people everything he knows! His name is Keith Peters, and i stumbled upon a tutorial called Gravity Tutorial for iphone. I’ve read 4 chapters of Beginning iPhone Development, and it’s amazing, but i wanna make something a [...]

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August 6, 2009 0

Hello iPhone

By admin in Uncategorized

Hello to everyone! Ok so first a few words about me: I’m an Actionscript 3.0 programmer, php-developer, pretty much a web-developer kind of guy. I really love to make things that are visually interesting and based on code. You can find my flash work here, http://onedayitwillmake.com I wanted to learn iphone development for fun. This [...]

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