Posts Tagged ‘howto’

January 30, 2011 1

Cocos2D Forced Kerning

By admin in Uncategorized

In Cocos2D you display text, any number of ways. A popular method for displaying text is to use BitmapFont, that is – a font created in a program which outputs two files. A bitmap (say a png for example), and a plain text ‘.fnt’ file, containing information regarding where each character is in that file. [...]

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October 10, 2010 2

Reading / Creating XML in iOS

By admin in Uncategorized

As I’ve mentioned previously, this blog serves as a kind of social-bookmarker, and exist somewhat in order for me to chronologically log my learning experience with iOS programming. So not everything I post is always a how-to or a tip, but sometimes I will share something which I read that I found useful that people [...]

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September 17, 2010 1

Post-A-Day #2-Nib Aware View

By admin in Uncategorized

Apple recommends that if you have one screen, you have one instance of UIViewController, in there documentation “View Controller Programming”. If you want to divide a single screen into multiple areas and manage each one separately, use generic controller objects (custom objects descending from NSObject) instead of view controller objects to manage each subsection of [...]

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