Posts Tagged ‘cocos2d’

March 18, 2011 7

Combining Cocos2D with UIKit and UIToolbar

By admin in Uncategorized

Cocos2D is an awesome 2D iphone game engine, it’s just really really good and the code inside is nicely organized. However, to a beginner using Cocos2D it would seem that it does not work with UIKit based applications, this impression is largely Cocos2D’s fault. I recently started a new game, and my plan is to [...]

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January 30, 2011 1

Cocos2D Forced Kerning

By admin in Uncategorized

In Cocos2D you display text, any number of ways. A popular method for displaying text is to use BitmapFont, that is – a font created in a program which outputs two files. A bitmap (say a png for example), and a plain text ‘.fnt’ file, containing information regarding where each character is in that file. [...]

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