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	<title>Comments for Learning Iphone</title>
	<atom:link href="http://www.learningiphone.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.learningiphone.com</link>
	<description>Iphone Development musings focusing on: Visual Programming / User Interaction / Game Development</description>
	<lastBuildDate>Tue, 14 Feb 2012 17:28:50 +0000</lastBuildDate>
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		<title>Comment on Throwing an object by Uwe</title>
		<link>http://www.learningiphone.com/2009/09/throwing-an-object/comment-page-1/#comment-400</link>
		<dc:creator>Uwe</dc:creator>
		<pubDate>Tue, 14 Feb 2012 17:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningiphone.com/?p=71#comment-400</guid>
		<description>Hi, thank you for sharing the snippets. Could you please put them together as a small projects that shows how to get it used?

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi, thank you for sharing the snippets. Could you please put them together as a small projects that shows how to get it used?</p>
<p>Thanks!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Compiling/Building Cinder by Pier</title>
		<link>http://www.learningiphone.com/2010/08/compilingbuilding-cinder/comment-page-1/#comment-252</link>
		<dc:creator>Pier</dc:creator>
		<pubDate>Tue, 08 Nov 2011 04:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningiphone.com/?p=119#comment-252</guid>
		<description>There is a typo in your post. The last terminal command is:

./fullbuild.sh</description>
		<content:encoded><![CDATA[<p>There is a typo in your post. The last terminal command is:</p>
<p>./fullbuild.sh</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Reading / Creating XML in iOS by John Blanco</title>
		<link>http://www.learningiphone.com/2010/10/reading-and-writing-xml-data-in-ios/comment-page-1/#comment-244</link>
		<dc:creator>John Blanco</dc:creator>
		<pubDate>Tue, 27 Sep 2011 14:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningiphone.com/?p=274#comment-244</guid>
		<description>RaptureXML is the hot XML processing library right now.  It supports blocks and an XPath-like syntax that condenses your XML code from many lines to one.  VERY EASY TO WRITE AND READ.

https://github.com/ZaBlanc/RaptureXML#readme</description>
		<content:encoded><![CDATA[<p>RaptureXML is the hot XML processing library right now.  It supports blocks and an XPath-like syntax that condenses your XML code from many lines to one.  VERY EASY TO WRITE AND READ.</p>
<p><a href="https://github.com/ZaBlanc/RaptureXML#readme" rel="nofollow">https://github.com/ZaBlanc/RaptureXML#readme</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Lets try creating Box2d ContactListeners! by admin</title>
		<link>http://www.learningiphone.com/2009/12/lets-try-creating-box2d-contactlisteners/comment-page-1/#comment-237</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 31 Aug 2011 15:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningiphone.com/?p=104#comment-237</guid>
		<description>Do you have any info on the crash? What&#039;s the stack trace or error?</description>
		<content:encoded><![CDATA[<p>Do you have any info on the crash? What&#8217;s the stack trace or error?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Lets try creating Box2d ContactListeners! by gaurav</title>
		<link>http://www.learningiphone.com/2009/12/lets-try-creating-box2d-contactlisteners/comment-page-1/#comment-236</link>
		<dc:creator>gaurav</dc:creator>
		<pubDate>Wed, 31 Aug 2011 09:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningiphone.com/?p=104#comment-236</guid>
		<description>Hi , dont we have to say
world -&gt;setContactListener (contactListener)?
my app crashes when i write this line :(</description>
		<content:encoded><![CDATA[<p>Hi , dont we have to say<br />
world -&gt;setContactListener (contactListener)?<br />
my app crashes when i write this line <img src='http://www.learningiphone.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Comment on Combining Cocos2D with UIKit and UIToolbar by JDT</title>
		<link>http://www.learningiphone.com/2011/03/combining-cocos2d-with-uikit-and-uitoolbar/comment-page-1/#comment-230</link>
		<dc:creator>JDT</dc:creator>
		<pubDate>Mon, 25 Jul 2011 15:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningiphone.com/?p=350#comment-230</guid>
		<description>I poked around with it, but I was unable to find the source of the bug. Were you able to isolate it again?</description>
		<content:encoded><![CDATA[<p>I poked around with it, but I was unable to find the source of the bug. Were you able to isolate it again?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Combining Cocos2D with UIKit and UIToolbar by admin</title>
		<link>http://www.learningiphone.com/2011/03/combining-cocos2d-with-uikit-and-uitoolbar/comment-page-1/#comment-229</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 20 Jul 2011 02:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningiphone.com/?p=350#comment-229</guid>
		<description>Hi JDT - Yes I noticed the same thing, and I figured out what I was doing wrong however it was part of another project. I&#039;m going to remember what I did, but if you want to take a stab it it for now, it is related to the viewports and whether Cocos2D thinks it&#039;s in landscape or not.

I&#039;m gonna take a look tomorrow, I remember on the other project that it was one of those obvious once you see it bugs.</description>
		<content:encoded><![CDATA[<p>Hi JDT &#8211; Yes I noticed the same thing, and I figured out what I was doing wrong however it was part of another project. I&#8217;m going to remember what I did, but if you want to take a stab it it for now, it is related to the viewports and whether Cocos2D thinks it&#8217;s in landscape or not.</p>
<p>I&#8217;m gonna take a look tomorrow, I remember on the other project that it was one of those obvious once you see it bugs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Combining Cocos2D with UIKit and UIToolbar by JDT</title>
		<link>http://www.learningiphone.com/2011/03/combining-cocos2d-with-uikit-and-uitoolbar/comment-page-1/#comment-228</link>
		<dc:creator>JDT</dc:creator>
		<pubDate>Tue, 19 Jul 2011 21:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningiphone.com/?p=350#comment-228</guid>
		<description>It&#039;s worth mentioning that this behavior with the bottom half of the screen being nonresponsive happens both in the base AirHop application you have provided and in my application using this embedding method. Very strange behavior.</description>
		<content:encoded><![CDATA[<p>It&#8217;s worth mentioning that this behavior with the bottom half of the screen being nonresponsive happens both in the base AirHop application you have provided and in my application using this embedding method. Very strange behavior.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Combining Cocos2D with UIKit and UIToolbar by JDT</title>
		<link>http://www.learningiphone.com/2011/03/combining-cocos2d-with-uikit-and-uitoolbar/comment-page-1/#comment-227</link>
		<dc:creator>JDT</dc:creator>
		<pubDate>Tue, 19 Jul 2011 21:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningiphone.com/?p=350#comment-227</guid>
		<description>Disregard my last comment. I&#039;ve actually narrowed the problem and it&#039;s even more bizarre. In the embedded application, the only touches that go through are ones on the top half of the display screen. Touches below the halway point down the iPhone screen are never picked up by the application! This behavior is even more bizarre, but considerably more amusing. Still I ask, any ideas?</description>
		<content:encoded><![CDATA[<p>Disregard my last comment. I&#8217;ve actually narrowed the problem and it&#8217;s even more bizarre. In the embedded application, the only touches that go through are ones on the top half of the display screen. Touches below the halway point down the iPhone screen are never picked up by the application! This behavior is even more bizarre, but considerably more amusing. Still I ask, any ideas?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Combining Cocos2D with UIKit and UIToolbar by JDT</title>
		<link>http://www.learningiphone.com/2011/03/combining-cocos2d-with-uikit-and-uitoolbar/comment-page-1/#comment-226</link>
		<dc:creator>JDT</dc:creator>
		<pubDate>Mon, 18 Jul 2011 19:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningiphone.com/?p=350#comment-226</guid>
		<description>Great working example of this kind of nesting! I&#039;ve just begun to use this for my project, and it seems to be working really well. The only problem I&#039;ve run into so far is that menu buttons in the cocos2d window seem to be unresponsive after a scene change. That is, in my first scene containing a menu, they seem to work just fine, but after a replaceScene to a new screen, the menus there are non-responsive, while touches in general seem to continue working fine. Any ideas?</description>
		<content:encoded><![CDATA[<p>Great working example of this kind of nesting! I&#8217;ve just begun to use this for my project, and it seems to be working really well. The only problem I&#8217;ve run into so far is that menu buttons in the cocos2d window seem to be unresponsive after a scene change. That is, in my first scene containing a menu, they seem to work just fine, but after a replaceScene to a new screen, the menus there are non-responsive, while touches in general seem to continue working fine. Any ideas?</p>
]]></content:encoded>
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