September 17, 2009 3

Cocos2d+Box2D+Box2DWorld+AtlasSpriteManager

By admin in Uncategorized

cocos2diphone

In this project you will find:
Cocos2d 8.1 working with Box2d
Box2D world created on init
AtlasSpriteManager created to manage the sprites

also:
schedule function that creates a different colored ball randomly and adds it to the world
a different colored ball is created and placed in the scene when the screen is touched at the touch location.

http://onedayitiwllmake.com/box2dcocos2dcopy.zip

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3 Responses to “Cocos2d+Box2D+Box2DWorld+AtlasSpriteManager”

  1. [...] hopefully this is still helpful if only to browse thru and see what i changed. – Link removed, see this post [...]

  2. Gustavo says:

    Hi, I’ve just downloaded this project… note that the link is broken, the “i” and “w” in “will” are swapped. Thanks for the example, it’ll surelly be very useful.

  3. admin says:

    Hi, there’s no need to use this project anymore.
    The latest version of Cocos2d has an example Box2d project built in which works great!

    So I recommend using that instead :)

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