September 15, 2009 0

Cocos2D + Box2D

By admin in Uncategorized

For my first little play app, i built a little thing that had circles falling from the sky, and you could grab and toss them with speed based on the flick you applied. However I instituded my own “physics” for all the bouncing, because i couldn’t get cocos2d and box2d to work together. I noticed based on the forums I was not the only one.

So I started reading what was done, i took the time to try and remove all the errors and warnings that arose while trying to get the base template to compile.

Now that i’ve gotten it to work, I figured I’d publish it here so that it could spare others the trouble of having to modify all the files.
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I don’t know how to make a template unfortunately, but hopefully this is still helpful if only to browse thru and see what i changed.
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Link removed, see this post instead

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